The narration and storyline is a fantasy. “We wanted the game to have a unique look that served the purpose of the game. Not only the tech approach with the rewind features and all those things that needed to be reworked, but like the artistic direction is intended to be different than Assassin's Creed Origins. “Yes, we are using Assassin's Creed Origins' Anvil engine, but that was just a base and we revealed a lot of things around this engine to actually suit Prince of Persia Sands of Time Remake. “You can be sure that the polish will be there. “You can be sure that the game will be top notch January 2021,” Ubisoft Mumbai and Prince of Persia: The Sands of Time Remake game director Pierre-Sylvain Gires told Gadgets 360. It's a concern shared by other publications and many Prince of Persia fans on Twitter. In fact, it looks something that belongs to the previous era. For a title that uses the same engine (AnvilNext 2.0) as Assassin's Creed Origins, Prince of Persia: The Sands of Time Remake looks nothing like it. While Pieuchot is touting it as a AAA title, the first look at the game - be it trailer or screenshots - isn't very promising, in terms of graphics. This milestone paves the road to the future of the Indian gaming industry.” Why doesn't it look great? Ubisoft India Studios managing director Jean-Philippe Pieuchot claims it's the culmination of the first end-to-end console production from India: “With this remake Ubisoft has pioneered AAA expertise in India. Ubisoft's India offices have been shut since March when the nationwide lockdown was announced, and the gaming giant provided work-from-home equipment and support to all of its employees, to help them complete the Prince of Persia remake, in what are the key months leading up to game's release. More than 170 employees between Mumbai and Pune have spent over two years working on Prince of Persia: The Sands of Time Remake, with its dash to the finish line falling under the COVID-19 cloud. It's been made from the ground up with a new engine, re-recorded dialogue, and new camera angles. Prince of Persia: The Sands of Time Remake - as it's officially known - is the very first title created by Ubisoft India Studios. And in a bit of unexpected news, it's Ubisoft India Studios - the combined might of Ubisoft Pune and Ubisoft Mumbai - that is leading development on the remake. Seventeen years on from the release of Prince of Persia: The Sands of Time, Ubisoft has announced its first-ever full-fledged remake. I guess only time will tell.Prince of Persia is rolling back the clock, again. New-gen specific versions were originally up the air, but that could very well change thanks to the delay. Whenever Prince of Persia: The Sands of Time Remake is released, it’ll come to PlayStation 4, Xbox One, and PC. I'm a big Prince of Persia fan so this latest delay stings, but if it ensures a better product, by all means go for it. Still, fans continue to object to the game’s look, so it’s possible this new delay has something to do with Ubisoft caving in to rehaul the graphics a bit more. Ubisoft addressed these criticisms by saying the presentation is an artistic choice meant to emphasize Prince of Persia’s fantastical vibe as opposed to other remakes as well as the publisher’s more realistically designed offerings such as Assassin’s Creed. While it does look much sharper, Sands of Time Remake isn’t the graphical overhaul many fans hoped or expected (especially compared to, say, the recent Resident Evil remakes). That all sounds great, but the one thing fans seem to be universally iffy on is the graphics. The CG cutscenes are being remastered, and the game’s dialogue re-recorded using the original voice cast. The remake, helmed by Ubisoft India, aims to retain Sands of Time’s gameplay but with contemporary tweaks, which includes a modernized (and optional) control scheme. The game was so beloved that it even got a live-action film starring (for some reason) Jake Gyllenhaal. Ubisoft launched Prince of Persia: The Sands of Time in October 2003 and it became an instant classic thanks to its revolutionary parkour-style platforming (later adopted in Assassin’s Creed and countless other games), time manipulation mechanics, and charming narrative.